Wednesday, October 24, 2012

Gladiatrix III - Week 22 Update

 
I didn't get much accomplished this week. Sometimes life gets in the way :) This is a tileset I found and I'm toying with the idea of using it as my dreamscape. The only thing slightly disappointing about it is that some of the floating objects are grayed as if the graphics aren't getting picked up. There's also a big ugly gray polygonal section towards the bottom where the graphics don't seem to be happening. You can see a little of it by Sierra's feet. Other than the graphic holes, I really like it because it gives the ethereal feel that I'm looking for. I might see if I can clean the hak file up a little but I don't want to spend too much time on it. I think that people who are just playing my module for the enjoyment factor will appreciate it for what it is. Those who like to pick things apart will probably down vote me because it has a few graphical flaws :(  So it's up in the air if I'll end up using it.

12 comments:

  1. This is a pretty cool tileset. I'm surprised to see something so nifty in the old Aurora engine. Guess I should stop doubting it!

    Anyway, I'm not looking forward to the dreamscape, I fear, çause I hated the whole Mage Tower Fade sequence in Dragon Age Origins. Still, I'm hoping that your take on it will be more fun and less "Fuck I wish I bought it on PC so I could mod this shit out..."

    Well, regardless, enjoyed the preview and am looking forward to the final product. :)

    Estarc

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  2. For me, a good storyline trumps perfect graphics every time. I'd certainly be up for seeing a bit of this tileset in the game if the graphical flaws aren't so big that they will seriously interfere with the playing experience.

    FWIW I quite enjoyed the Fade sequence in Dragon Age Origins, though I thought it was perhaps a bit on the long side.

    Magnus

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  3. Well, I can say that the dreamscape isn't going to be terribly long. Maybe about as long as the Forest of Sorrows. I think I might try just using this sky on a desert tile, so they'll be walking on solid ground. I'll probably get rid of the floating rocks as well since that's more outer space than dreamland.

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  4. Okay so, me again from before, if I have more than one of the companion rings will it have the potential to break my game? What I mean is, is there any point where I'll walk over a trigger that will cause option A to happen with ring A and option B to happen with ring B and so having A and B will cause the scripts to collide and make a mess of things?

    As for the tile set, I see what you mean when you talk about people down voting it because yes that will cause some grief, not with me perhaps but with others. I'd recommend using trying a winter environment as the ground to directly contrast the idea of being in skimpy clothing (as I presume one would be when they sleep in this series). In combination with a star system style sky box (rock or no rock, both work) then it would make for a very obvious dream. After that, you could elect whether or not the player's character realizes they are in a dream, after all I have been in strange dreams with absolutely no clue it was a dream.

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    1. Hi. You can't break the game by having all the rings. There may be a few cases where a dialog looks to see if you have Tessa's ring and if not then it looks to see if you have Landon's ring. If you have both then it will select the dialog of the first ring in the list. For instance, you may get the Tessa dialog instead of the Landon dialog if it's first in line on the dialog tree. This won't happen often and doesn't have any major impact on the game. There might be a couple of places where it affects who you have a romantic encounter though if both rings are present.

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  5. I actually used that tileset in my module and I had the same problem with a big chunk of the 'ground' being grayed out. It came from using another skybox hak that I had repackaged in my module. I deleted a file called 'skyfade1.mdl' and it removed the bug. Don't know about the floating objects though, they worked great on my end. :)

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    1. Thanks! I'll give that a try. I might still convert it to a solid ground tileset because I'm not sure I like the whole walking on air feeling even if it is a dream.

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  6. Is there any possibility that, rather than a full blown walkthrough, you could list the points in the module (Gladiatrix II) during which a companion's ring (or lack thereof) has an effect?

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    1. Hi. The only ring that has any effect in G2 is Tessa's ring. If you have it then when you meet her for the first time in Nova's Cape she will invite you to a private room and initiate an intimate encounter. If you don't have it then a patron at the Lounge will offer to pay you and Tessa to tie him up and engage in a kinky encounter. Other than that, there may be a few one-liners that you'll get in the module if you have her ring.

      Oh, and Landon's private journal in the Mystwood will be different if you have his ring.

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  7. Oh also, does alignment have any effect on the second module?

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    1. Alignment doesn't affect occurrences or discussion options that will happen, but some of your decisions will affect your alignment. Chaotic tends to be the most likely alignment shift based on the nature of the module. Your character will probably end up chaotic good or chaotic evil.

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  8. I like the tileset and the dream idea. Just go for it :)

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